This port intends to provide the best way to experience Nanosaur today while respecting the source material. You're right, that's unclear that part of the readme was drafted before I had finished the port. Nanosaur has switched to a tailor-made renderer as of version 1.4.2. Quesa is an independent implementation of QuickDraw 3D it was incredibly useful to get the game up and running initially. The first release of this port used a () of () to render the game’s 3D graphics. Later, I extended Pomme to port several other Pangea games from the Mac OS 7-9 era (see “other Pangea game ports” below). You can think of Pomme as a cross-platform reimagining of ((API)), albeit at a much smaller scope. To make it easier to port the game, I wrote an implementation of parts of the Macintosh Toolbox API, which I called “()”. Modifications to the gameplay or presentation are out of the scope of this project. The port has some minor quality-of-life improvements such as support for arbitrary resolutions. I aimed to accurately maintain the behavior of the original game. I took a conservative approach to port the game, in a similar spirit to “Chocolate Doom”.
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